Is there a way to show the "Player Collision" view during play?

I was wondering if there is a way to view the “player collision” in the same way as you can see Lit/Unlit/Wireframe/Lighting with the F Keys while playing.

I tried to change the shortcut for “player collision” but it only works while the game is paused.

Thank you in advance!

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There are console commands for that:

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The console command you’re looking for is “show CollisionPawn”.

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Thanks for your answer but “I kinda solved this” 3 years ago but I didn’t mark it as resolved because I’m not satisfied with the result, I ended up using viewmode collisionpawn that has a different result from your command but it’s still not what I was looking for, here’s why:

The effect I wanted: (Player collision)


The command show collisionpawn


The command viewmode collisionpawn (that I prefer becasue I don’t care about the sky)


These last two commands don’t show blocking volumes (pink in the first picture), this is still a major issue for me.

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Hi,

In UE 5.4 we shipped (in Beta) the Chaos Visual Debugger as the main way to see the collision geometry (among other things like scene queries, constraints), in both, editor and packaged client/server builds (development configuration).

Here is the link to the documentation for the 5.5 version.

The only caveat is that it is not visualized in the game’s viewport.

For that we have a debug draw feature, that draws the collision geometry as wireframes (so it might not be what you are looking for).

You can enable it by executing these console commands

p.Chaos.DebugDraw.Enabled 1
p.Chaos.Solver.DebugDrawShapes 1
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