Is there a way to show more than 4 messages at once?

The HUD Message device only has 4 layers with only 1 message being displayed per layer. For what I’m trying to do I need atleast 10 layers.

Is there a way to show more than 4 layers on screen at once? Or another way to show widgets onscreen that isn’t limited to 4 at a time?

You could use UI elements, but you’ll probably have to redo text animations…

I’m using widget blueprints shown through the hud message device. so I have a page and 10 empty slots, when a player finds an item, a png image widget of the item name appears on the list as another layer… but there are only 4. I could make it work if the map was linear as I could replace the current widget with the updated one but… my map is not linear and the player can find any item at any time. I calculated for only 5 items I would need to use 31 triggers and 31 hud message devices to make it work.

If there’s a way to have them all layered on the screen at once as pngs, it would only require 5 hud message devices instead of 31

do you know if there’s a way to toggle visibility of an image within the widget blueprint? that could work to but not sure if you can

That’s what I was thinking about, I think there’s a way to edit a widget at runtime but I’ve never done it before, sorry…

do you know of any resources that show how to do this?