I’m using the InputTouch Event to move my character to the touch location. In the InputTouch Event, I’m using the Moved pin to determine if it was a simple tap or a swipe. I only want to move the character if it’s a tap.
But the Issue I’m having with this setup is that, the tap has to be super precise, it triggers the Moved pin if my Mouse/Finger slips slightly.
Is there a way to adjust the threshold which is used to detect if the Touch is Moved in the InputTouch node?