Is there a way to set the player’s maximum movement speed? The maximum speed limit seems to be 2000cm/s.
Hi Dylan,
Are you asking if there is a way to cap the players max movement speed (setting it below 2000cm/s), or set the max speed beyond 2000cm/s?
I know one method would be using a Mutator Zone Device and changing the ‘Movement Multiplier’ variable. (That’s capped at 200, so maybe that’s where you’re getting that 2000 number from?). There’s also a ‘Movement Modulator’ device that can 3x the speed.
What are you ultimately trying to create?
you could use a level sequence and apply time dilation
I want to create a gameplay mechanic similar to the Roblox mechanic where you gain +1 speed per second, but currently the fastest speed I can see is only 2000 cm/s, and I can’t get any faster.
Could you please explain the implementation method in detail?
this isn’t my video, but it gives a step by step guide to applying time dilation using a sequence device
https://www.youtube.com/watch?v=50QT_ki2AYk
I wish I could just focus on my own speed, but it seems like this would affect everyone.
Good suggestion, but yeah time dilation would apply to everyone.
I hope that eventually we’ll see something like ‘SetMovementSpeed’ on Fort Character , but for now it looks like using physics might be the only way to hack this feature. - To get a better idea of the sort of knobs (acceleration and braking forces) that should eventually be exposed, take a look at the variables on the Character Movement Component in UE4 or 5.
Can you say more about the larger game you’re trying to create? - I’ve seen maps that add ‘+1 jump’ a second, and the game is just about jumping up large stairs. What is a player using their movement speed to do?
I just experimented with combining class settings (Movement Multiplier + Sprinting Speed Multiplier) with Mutator Zone (Movement Multiplier) and Movement Modulator Device. (Speed x3) - Even with this combo I still feel like I could control something faster. Does anyone know of other ways to increase speed?
there is actually an exact device for this purpose, player movement device, but it’s still experimental and I gave up trying to get it to work… seems to stop functioning correctly if you have more than 1 device in your island.
Thanks Danger-dev. That’s a good tip. I wonder if there is a way to change the settings dynamically though. (I could imagine a workaround where you enable/disable different instances of the device to make changes in speed)
How does maxxing the speed settings on that device feel for you?
Know that if you’ve enabled physics in the project settings the player movement device may not work currently.