cinematic_sequence_device.Play()
doesn’t take any parameters, but is there another way to tell the cinematic_sequence_device
who triggered it?
I’m trying to make use of setting the Visibility
to Instigator Only
.
How can you play a sequence for only the person who clicked a UI element?
There is a overload on the Play function, meaning it can be called without any parameters and with the Agent included. In your case you can say:
OnBegin<override>()<suspends>:void=
YourUIElement.OnClick.Subscribe(PlaySequenceForInstigatorOnly)
PlaySequenceForInstigatorOnly(Message : widget_message) : void =
cinematic_sequence_device.Play(Message.Player)
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