So I’m quite new to Unreal engine and I recently learned how to use the FloatingPawnMovement component to make a drone. What I wanted to know is if there was a way to have a Deceleration for the XY plane and a separate Deceleration for the Z axis
The reason I want this is I want my WASD movements to be a bit floaty, like a puck on an air hockey table, but my altitude to be much more precise.
Here is my current blueprint, please let me know if there is something I could improve