Is there a way to set different images for different views in flipbook?

Somewhat…

It’s probably better to explain I’m making a top down RPG, but the perspective is ~90deg not a direct top down, much like Zelda: A Link to the Past for SNES. This means you can see the character’s body in all 4 directions, and has to have walk and run and all sorts of other animations no matter which way you face.

What I was trying to do right now was piece together the body, so later on I can do what you were saying, show armor on top of the hand, or the body, or head. I was using the body as a base, and adding sockets for the head, arms, and legs/feet.

It’s just odd that they’d add a 2D animator, but not allow for the directions presented in the view to be set differently. That would have helped a ton and would save a little time. Even more so if in the viewport for the character blueprint class. I’m honestly just not sure where to start with this at all.

I’m also doing everything to avoid creating thousands of combinations of sprites and animations. I’m going to try editing the sections (arm, body, etc) images, if possible, instead of adding even more sockets for armor.

*sorry for the edits just trying to be as clear as possible.