HI!
I have a camera switch in our 2.5D game that I would like to make instantaneous. However, the only option it seems to switch cameras in blue print is to Set View Target with Blend. Which works to switch cameras, certainly, but even with a blend time of zero, you still get a frame of motion blur that flashes pretty noticeably. I would prefer not to have to use a camera fade to cover the transition. Setting the previous camera to inactive causes a default camera to activate and then flash to the new location, rather than removing the blend.
The two cameras need to be quite far apart, and make a hard switch.
Thanks!