I was wondering if there is a way to globally control the LOD distances for both static and skeletal meshes, e.g. by using a multiplier that affects all “Screen Size” values.
Reasons are:
By default, the LOD screen sizes are WAY too high which results in meshes switching through all their LODs very close to the camera. Going through all meshes and setting the screen size manually is a real chore.
For anyone wondering: I found the console command “r.StaticMeshLODDistanceScale” which works as a factor on the “Screen Size” settings for all meshes. However, it does not affect the wireframe view so I assume the effect happens on the GPU.