I tried using the reference viewer on a C++ file in the editor but I don’t see my blueprint class in it.
I believe there is no option to see that like in the reference viewer. But you can just open the create a new blueprint class menu and find (not typing in) your C++class name in the hierachy:
Alternatively you can bring up a dropdown list of all derived classes by creating a variable of the required class. This will also allow you to use the Browse to Asset button to find any of the listed classes in the Content Browser.
Thanks a lot! This helps.
I asked this same question in the UE subreddit and found out you can also search in the content browser like so:
That’s actually pretty neat. Thanks for sharing it.