Is there a way to save morph target?

I’ve created a Character which can be morph using sliders in Test_Level_01, but can’t used in another level (Test_Level_02). Is there a way to save these morphs to Game Instance or Save Game so that we can utilize it latter?

You’re using a float to control morph target via c++ or BP, save this float to a float variable in the game instance or save game and reload it on level loading (or simply on begin play event in character bp to keep things easy)