Is there a way to save a level in game runtime just like it saves when using : File -> Save Level ?
I’m making simple map editor that the user can put stuff inside the scene, so if i’m correct, i will have to save all the data as variables and then assign them when i want to load a saved map that was built by the player.
Why can’t it just save everything like it would when you save a level in the UE4 Editor? it’s just seems to be a lot of work for something that can already be done very easily.
bump, sounds a legitimate question, why is there not a function that acts like saving a level in editor?
Has anyone worked on it, I am facing the same problem