Is there a way to run an event on the network controlled player only

So I want certain events in multiplayer to only happen to the network controlled player in the game like for example changing color so what would I do in blueprints to do something on the network player

Add an event, in its properties there is Replicates->switch it to RunOnOwningClient, call that by the owning client or by the server so change only that client owning this BP instance