Is there a way to route Fmod's audio output to an Unreal submix ?

Hi everyone, I am developping an indie game with rythm interactions in Unreal 4.27. I am using Fmod for the music and sound design of my game and I would like to implement particles that react to the music.
I have developped a Niagara particle system that reacts to the audio of an unreal submix (Master submix for example). It reacts to any sound I place manually in the Unreal editor which is routed to Unreal’s master submix, but apparently the audio output of Fmod is not routed to an unreal Submix.
So is there a way to route Fmod’s output to an Unreal Submix or is there an other solution to get a particle system to react to Fmod audio ?