Is there a way to rotate an asset such as a wall pattern?

The image (img1) below says it all. I have created a structure and now want to apply a brick facade to it. The bricks on the right are using planes. This is tidy but soo intensive as I have to make a certain size of plane so that the brick doesn’t appear stretched or warped. Unfortunately this would mean a TON of planes for the size of my map (img2)

Is there a way to rotate the material so it pastes on vertically rather than horizontally?

Cheers


img 1


Img 2

World aligned textures :slight_smile:

This means that scaling the mesh will have no effect. If you want to rotate the texture with world aligned, probably the easiest thing is to just rotate the actual texture. But you can also edit the world aligned node, and use a custom rotator.

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I’ll check it out - cheers!

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