I have four different enemies (and may want more in the future) and they all use the same 12ish animations and their animationBPs will all be identical, BUT, their skeletons are ever so slightly different. These are all Mixamo characters so the joint/bone naming is all the same but ones head is a bit lower than the rest, another has really long fingers, and that messes up the animations for the other skeletons.
Is there any way for me to make the 12 animations work for all of these enemies? Also I really would like to have a single Animation BP that works for them all.
So far the only way to get it working is to duplicate and retarget all my animations and have four different AnimBPs but its really a pain in the buttox doing that. My 12 animations turned into 48 animations, and any changes to the AnimBP I need to do four times.