Is there a way to restrict an explosion of a destructible mesh to only affect one mesh?

I have a path setup which consists of 20 smaller parts. The player has to walk over it and as soon as he steps on the first bit, it should explode under him, giving him the hint that he has to hurry.

However, as soon as the first one explodes (the code below shows how I planned on triggering the explosion for each segment) the whole thing explodes.

Is there a way to restrict this explosion to only affect the mesh he stepped on?

I’m new to Unreal and especially new to the possibilities of working with destructible meshes and quite frankly, I’m completely lost right now.