Is there a way to reload all weapons on elimination?

Yes, you can call “Activate” on the conditional buttons and then they would send their “Activated Event” if you have the item. And yes, unfortunately you’d need either a conditional button per weapon or at the very least use a slot in the conditional button per weapon and then use Verse to do GetItemCount on each of the slots and it’ll return a value for those items and you can progress accordingly.

You wouldn’t have to detect the ammo, you could just grant a certain amount per elim and set the ammo to “only if not owned” so it doesn’t fill passed a certain point. Also, most situations people want to use this in are 1v1s where the ammo is infinite.

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