I can’t find a way to reimport a skeleton after minor changes without having to recreate all of the animations that referenced it. Even after minor changes to the skeleton. Is there an easy way to do this?
Right click in the folder in the Content Browser where your skeleton is and ‘Import Asset’, point to your .fbx and make sure ‘Import as Skeletal’ is checked in the FBX Import Options dialog box.
The trick is that the Unreal Skeleton asset does not seem to update very well. If you’ve moved a bone’s parent in the hierarchy, for instance, it will not show the bone re-parented in the Skeleton Tree viewer. I had to do all kinds of funky renaming, redirecting, re-importing, redirecting, etc. to get my hierarchy to reorder a bit. I suspect there is a better way to do this.
Doesn’t work under 4.18
Seems like the only workaround is to Delete the SkelMesh, Import it back and create a new Skeleton…