Is there a way to receive event dispatchers in Anim Blueprints from Actor Component blueprints?

My Call Event Dispatcher is sending values but I’m trying to receive them in an Animation Blueprint in order to set some logic to switch character states in the state machine.

Please could you advise how I receive them in Anim Blueprints?

Thanks,

Anim graph executes after the character graph, so set the states in the character and retrieve in the anim graph.

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