Hey there, I’m an animator by trade getting into development in UE5 on my freetime. I’m making a first person project where I would like to spawn a cinematic sequence on player death. I’d like this sequence to play anytime the player dies in a specific way, but this could happen in 10s of locations across 5 or 6 levels. It will essentially hold some Camera animation, skeletal mesh animation, and post process effects. I’m looking for a way to call and use this sequence any time from anywhere and use the player’s location to offset the sequencer animation. I’d like to use the first person blueprint as an actor in the sequence, which is built off the UE default. Any pointers or best practices for this, or alternate methods would be much appreciated. Thanks!
Greetings,
You can attach the sequence base animation translations to whatever object you’d like:
So, if you have “SM_Cookie” have translations be X, Y, and Z, after you attach “SM_Cookie” to “SM_Displacement”, your new translations will reflect relative change in position to X+D, Y+D, Z +D.
Make sure to play around with the Attach Settings to get the form of translation you are looking for.
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Ahhh, this’ll do it! Thanks a bunch
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