I am making a small project that would help run Kriegspiel in our comunity.
Original board “game” is run using 3 maps:
1 for each team and one for Umpire (basicaly a DM)
The original game is too calculation heavy so it takes an insane ammount of time to play. The obvious solution is to automate calculations. (already done that).
Now I need to actually set up three maps for players where thay can place their and enemy units based on reports they get from Umpire (multiplayer chat is already set up). I am currently using Listen Server and basic UE 5 multiplayer subsistem.
I figured the best solution would be to spawn teams on seperate maps using “Open Level” blueprint node but I can’t make it work. Also an Umpire, who also would probably be a host, should be able to move between maps during game.
Is there a way to make it work and if not what are other ways to implement this mechanic? Ideally sollution shouldn’t involve C++ code.
Mandatory, “English is not my native language sorry for any mistakes.”