Is there a way to know when the level has loaded?
yes, you should be able to find a binding in the LevelStreaming subsystem, or world partition if you use that BUT it would just go from 0-100 and be kinda useless unless you manually load assets
Is there a way to know when the level has loaded?
yes, you should be able to find a binding in the LevelStreaming subsystem, or world partition if you use that BUT it would just go from 0-100 and be kinda useless unless you manually load assets