Is there a way to put a "hole" in the widget?

Just curious if there is a way to put a “hole” in the widget where it wouldnt have any background.

You could try just simply have multiple blur widgets behind each grouping of UI you have and then there I will a hole. You may also want to look into scene capture to render objects into the UI. Render 3D objects in UMG Widget/HUD | EngineUnreal

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