i want to be able to arbitrarily initiate a trace, particularly on a quest headset. other than launching the exe with command line switches, is there a way to trigger this from code?
something like:
//FString TraceFileName = FPaths::ProjectLogDir() + TEXT(Arc_) + appMode + TEXT(_) + DateTimeString + TEXT(.utrace);|
//FOutputDeviceFile TraceFile(*TraceFileName);
//FPlatformMisc::BeginFileTrace(TraceFile);|
i cant access platformmisc from my game code it seems so maybe there is some other way, or i need to change my project config?
thank you