Hey! This is a question just for some future ideas.
Is there a way to make a landscape procedurally generated, in the sense of having the landscape have random hills and valleys and variations, while the game is running using Verse?
I think it would be cool if there was a Minecraft-style map generation. I know it’s may be possible to place prop landscape assets dynamically or using some system with Verse. But what about the landscape feature itself that we can use within UEFN?
I’m guessing this might not be a feature since we have to bake landscapes before launching our map to playtest and stuff.