Just like in the title, I would like to know if there is a way to tag/separate physics objects that can’t be grabbed by a physics handle.
Yes, there is a way to prevent an object from being grabbed by a Physics Handle in Unreal Engine.
Just like in the title, I would like to know if there is a way to tag/separate physics objects that can’t be grabbed by a physics handle.
Yes, there is a way to prevent an object from being grabbed by a Physics Handle in Unreal Engine.