As the title asks is there a way to port your UE4 game to the web as in upload it to your webserver and make it so people can play it without having to install your game?
And no I don’t want to try using html5 I’m not exactly a pro xD
As the title asks is there a way to port your UE4 game to the web as in upload it to your webserver and make it so people can play it without having to install your game?
And no I don’t want to try using html5 I’m not exactly a pro xD
The game always has to be installed, only other option is to run it on your server and stream the image to the user (Like Nvidia Grid or Playstation Now)
If you want people to be able to play through a browser then your only option is HTML5
so, whats exactly the problem with html5? i mean, its just a mouseclick and everything gets generated for you. or are there any issues with the html5 export in ue4 that i dont know of? (actually using it to show a playable demo level for my marketplace assets)
cheers,
HTML5 is still experimental AFAIK, and a suggestion is to not let people have hands-on with your assets, as it can possibly push potential customers away.
Ok, didnt have a look that it is still experimental; i always got all modules enabled
What exactly do you mean by hands-on which can push potential customers away? This almost sounds like “if someone actually sees your asset he wont buy it”, but i am sure i just misunderstood.
Cheers,
Well, it says here that it is still experimental: Sharing and Releasing Projects for Unreal Engine | Unreal Engine 5.3 Documentation
As for the other thing, I kind of did mean that if they see your asset hands-on, it MIGHT push them away. It’s all just speculation, but IMO a customer has a higher chance of buying something because it looks good in the screenshots, than they do if they have a live demo of it, because they will have a chance to see things that they don’t like about it. I asked a few people a while ago whether or not I should package a demo of my marketplace content and let users play with it, and they all told me that it was not a good idea, just a thought.
Well, it says here that it is still experimental: Sharing and Releasing Projects for Unreal Engine | Unreal Engine 5.1 Documentation
As for the other thing, I kind of did mean that if they see your asset hands-on, it MIGHT push them away. It’s all just speculation, but IMO a customer has a higher chance of buying something because it looks good in the screenshots, than they do if they have a live demo of it, because they will have a chance to see things that they don’t like about it. I asked a few people a while ago whether or not I should package a demo of my marketplace content and let users play with it, and they all told me that it was not a good idea, just a thought.
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Ok, sorry for the accusation then
For the “have a demo or not”, i see it this way: If they dont like some stuff about it, they will notice it after they bought it anyway, and they will be even more angry. The next thing that happens is that you get some bad ratings because of that (some customers can be quite impulsive ), they may demand a refund, and this directly hurts your sales since you actually dont have the sale then AND a bad rating.
But i guess there is no correct way of doing it anyway, since no matter what you do, it will be wrong for some people
Please note though, that more and more customers demand a demo of the actual asset beforehand.
Cheers,
I was thinking more like a way to get it working on a website as in export it kinda like unity has, would love to see a feature like that so your users dont have to download big files etc. and I’m not a big lover of html5 to be honest xD
Well, Unity are going through a tough time at the moment with their browser plug-in as both Chrome and Firefox no longer support it. I expect you’ll see them move to a WebGL solution soon enough. What is it that you dislike about HTML5? IMHO, it’s a massive step forward for the web but in any case a Open/WebGl game is soooo much more accessible than a unity plug-in based game as it runs everywhere…
Just so you are clear on this a Unity web game still requires a HTML page, the only real difference is that one uses a non supported plug-in (unity) whilst the other uses a natively supported plugin (UE4)…
I fail to see the problem here…
EDIT: I’ve just read an old Unity blog post where they have already made a switch to WebGl and are even using Emscipten compiler which UE4 uses: On the future of Web publishing in Unity | Unity Blog
also, the user still has to download the game to play it through a web browser, they just aren’t aware of it as much