Is there a way to populate the "whole" terrain with grass/rocks procedurally using instances?

Hi, is there an option in Unreal to allow you to procedurally populate the entire landscape with rocks, trees, grass instances etc.? I have seen many tutorials on painting the rocks, trees, grass with a brush but is there a way to automatically generate the rocks, trees, grass?

I hope Unreal has this option. I have been searching for a tutorial but have come up empty. If someone knows of a tutorial to do this I would really appreciate it! Thanks.

Yes, check procedural foliage spawner

Awesome. Thank you!

One other thought. So are all the worlds for sale in the Unreal store populated using the Spawner or are they using other methods to do this?