Is there a way to play particle Simulation in Revers?

Hey guys, long time no see!

I am looking for a way to reverse a particle effect. Specific: Wind Blows through deck of cards, time stops and it reverses back to a sorted deck of cards on the table.
I did find a very informative post here, but it seems like the complexity of my simulation would not be achievable with this solution.

For some reason backing the Sim In Blender and saving it as an Alembic yields crap results as well.

Is there a way to scrub through the Niagra Timeline while in Game?
Given that Niagra already has the “Deterministic Setting” which should in theory already have the Data I need…

Thank you for your help!

Hey, solved my own issue, but if anyone is wondering. You can achieve this by activating the “Deterministic” Setting in Niagara. Then add the Particle system to the scene and play it through the Level-Seqeuncer.
Then play the sequence back and forth with any blueprint like that:

Additional and important notes with the level sequencer. Adding the particle sim in the level sequencer with [+Track] → Actor to Sequence → Your Particle Sim that you´ve dropped into the scene → [+Track] on the new timeline → Components, NiagaraComponent → [+Track] on the new NiagaraComponent timeline → [+] and select System Life Cycle.

Now your it is in your sequencer. Then right-click the timeline and change these two values to the values in the image.

Special thanks to this video: Niagara 4.25: Scrub/Control Niagara System via Sequencer - YouTube

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