Is there a way to place builds (floors/ramps/roofs/walls) dynamically (with Verse or otherwise)?

Apologies if this has been asked before. My searches didn’t turn up anything.

Since creative 1.0, I was looking for a way to dynamically place builds in response to a certain event.

For example, imagine I’m building a room for practicing Mongraal Classic (an enemy begins in their box. I replace a wall, place a cone/ramp inside, edit it, shoot the enemy). When the enemy is dead, I need to revert the room to the original state (my builds gone, enemy and its builds restored).

Obviously, a version of this can be achieved with tricks (stack many copies of the same room on top of each other, on eliminating enemy teleport to the next room), but how can one do an actually infinite loop within the same room?

This particular example can be solved with Level Instances / Level Loaders (not yet in UEFN at the moment, sadly).

On eliminating the sentry, destroy all builds with an explosive device and respawn the box with a Level Loader device.

Maybe some day we’ll be able to “free-build” (so to say) with Verse, that will be very cool.

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