As the title says. Is there any way to permanently get rid of these bones?
My problem is that any editing to the skeleton: renaming bones, deleting bones etc will save the originals to the skeleton, and then these “ghost” bones will appear on a Modular Rig every time it recompiles.
Im trying to find an answer to this too, I created the skeletal mesh in Unreal and all i hear is you cant delete them and have to bring it back to blender. It was never in blender ahha
I had the same issue while making a skeleton in Unreal. I was able to remove them by going to ‘Asset → Remove Unused Bones from Skeleton’ while in the skeleton editor!