Is there a way to permanently delete bones from a skeleton created in UE 5.5 that "Exist on the skeleton, but not on the current mesh"?


As the title says. Is there any way to permanently get rid of these bones?

My problem is that any editing to the skeleton: renaming bones, deleting bones etc will save the originals to the skeleton, and then these “ghost” bones will appear on a Modular Rig every time it recompiles.

Is there any way to delete them?
Thanks.

Im trying to find an answer to this too, I created the skeletal mesh in Unreal and all i hear is you cant delete them and have to bring it back to blender. It was never in blender ahha

I had the same issue while making a skeleton in Unreal. I was able to remove them by going to ‘Asset → Remove Unused Bones from Skeleton’ while in the skeleton editor!