Any idea how I can make this work? I’m using Touch Controls for Android and I am trying to figure out how to make it so that the Pause Button will unpause when tapped again.
Currently it is Pausing but I cannot seem to get it to unpause. I tried a flipflop as well but that didn’t work either yet.
I am guessing because everything got paused, not sure? Anyone happen to know how to do this?
What is likely happening here is that the PlayerController blueprint stops receiving input while the game is paused.
Select your input event node, in the details panel there should be a checkbox for “Execute when Paused” set this to true and your input event will fire wile the game is paused.
Okay thanks, I see what you mean. I added the P key just to take a look at it then I found it on the InputTouch Node which I found also had it although that’s a temporary solution because then I noticed my controller will show up if i drag around lol but not a huge deal atm so that works for now I’m happy enough with that.