I’m thinking about making a visual novel game and I would like to have some advice on which way to go. I plan to write all of my dialogs using my own version of Inkle’s ink language and I would like to write my own ink files parser. I know that some people are already working on this and that there are other ways to write dialogs using other languages but I’d really like to make it from sractch so that I can learn how to parse files the correct way
My first question is: are there any good ressources on parsing files using C++ and UE4 that could help me kickstart my development? I’ve searched on the internet and I am currently working on some of the tutorials found on youtube.
My second question (the important one imo) is that I’m searching for a way to parse files offline and put them directly into some sort of data class instead of parsing them at runtime and filing some arrays with all of the dialogs that I need to show.
Thanks a lot for you tips At first, I wanted to use JSON but found it really hard to digest when you just want to read the dialogs. This is why I decided to go with Ink. But what’s cool is that I just found that the Inky editor allows for exporting my dialogs in JSON format so that’s perfect. I’ll try to implement these and I will come back to you guys to tell you how well it went. Thanks again!