Is there a way to package a shipping version of the game with Save files included?

Hello.

Here is my problem, During development I stored a copious amount of data in a save game which I could easily load when needed!

However… now that I am at packaging phase I cant seem to find a way to automatically move my save file to the game save directory.

This data is essential to the function of the game.

My only option currently is to print all data to the logs in excel sheet format then go to logs and copy paste it then import it as a database into the game.

Sounds like a great plan except… did I mention how copious the amount of data is, yes its 76 databases worth of data it is very impractical to manually copy to databases.

Is there any better way to get .Sav data to the final version of the game without feeding databases by hand?

Upload it to the internet and download it at first start to /saved location.
You can check if there is a file or not to start download sequence.

With this, you can update and release newer versions, too.
You can use AWS S3 or even GitHub (raw contents of public repos support cors)

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Or point your save file as non asset directory and move that file at first start.

Thank you, cant use the online one as I would like the game to be playable fully offline, but I can do the second option and get a plugin that moves the data to where it needs to go.

something like this:

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