I’m getting started with lightmass calculation and I found this problem, the light bouncing back of surfaces is bringing too much of the diffuse saturation with it, although I like the effect and the amount of light being bounced I would like to have some control over it, similar to what we can do with a vrayoverride mtl.
So is there a way to add a script to the shader or some other setting that will override the diffuse saturation in the lightmass?
Here is an example of what I mean.
The walls are white, so as you can see the red/yellow from the wooden floor is being reflected on the walls and ceiling, this is a good thing, but I would very much like to reduce this effect to say 10-20% in saturation (keeping the brightness).
Thank you very much!