Or does it have to be a separate skeletal mesh?
Say, if I had a 3D snake model, and I want the tail to drop to the ground when he stops and flap around when he runs, but the rest of the skeletal mesh has animation on it.
Or does it have to be a separate skeletal mesh?
Say, if I had a 3D snake model, and I want the tail to drop to the ground when he stops and flap around when he runs, but the rest of the skeletal mesh has animation on it.