**Like the title says, I want my object to be able to spin in place in an angle without having world rotation ruining the animation.
I kind want the effect of a screw, and I want the object to be place around a circular object that the “screws” kinda comes up from.
But whenever I put rotation on the pre-set angle it keeps using world rotation instead of the actor rotation.
I feel like I’ve looked in most the places, both inside the Engine and on the internet but I can’t seem to find a solution for this.
I know how to do this in a blueprint, but then how could I implement that blueprint into the sequencer? **