Is there a way to move UDK Packages to Unreal 4?

if you have the original content (Blender, Maya & 3ds files) there is no reason why you cant export them again as .FBX, or even better, if you have them as a .fbx already you can just straight import :slight_smile:

Though, programming whys, i havnt found a way yet to get it to work :frowning:

Is there a way to get my Packages that I have done in the past with Unreal 3 into Unreal 4 WITHOUT having to export all of my ASCII static meshes, and textures?