What I need is to move referenced object in level blueprint from point A to point B at a certain timeline. I know how to do that if it’s an actor blueprint, but this needs to be done specificly in level blueprint
You see, here is the question. I know how to drag out objects, but don’t know how do I animate them with a timeline inside this blueprint? I can’t call get location at time, so, what’s the alternative?
The thing with TLs is that you do not want to sample data during the update - prepare it before the TL executes; otherwise you’ll end up with inconsistent results as the interpolation will be done twice.