Is there a way to moe objects in level blueprint

What I need is to move referenced object in level blueprint from point A to point B at a certain timeline. I know how to do that if it’s an actor blueprint, but this needs to be done specificly in level blueprint

You can drag references to the graph:

Image from Gyazo

Or select a single actor in the scene / outliner and right click in the graph → create reference.

And then use a Timeline as usual.

this needs to be done specificly in
level blueprint

Do note that communicating with the LB from the outside can be a royal pain in the neck.

I can’t call get location at time, so,
what’s the alternative?

Alternative to what? What are you trying to do? Punch in the data and that’s it:

You’d generally use a 0-1 float track to serve as Alpha over X seconds.

Or to make it more reasonable & reusable:

The thing with TLs is that you do not want to sample data during the update - prepare it before the TL executes; otherwise you’ll end up with inconsistent results as the interpolation will be done twice.


There’s more ways of moving stuff around, ofc.

You see, here is the question. I know how to drag out objects, but don’t know how do I animate them with a timeline inside this blueprint? I can’t call get location at time, so, what’s the alternative?

Thx, I was stupid enough to not use lerp. Now I’ll try working with it