Is there a way to modularize the functionality of Level Blueprint?

Hello, I’m still a beginner at Unreal Engine.

By modularizing the functions of the actor through the Actor Component, the architecture in the unreal engine was carried out comfortably.

However, there were features to add to the Level Blueprint, and I approached it in the same way, but soon found that the Level Blueprint Component did not exist.

In my case, I would like to create a day/night circulation component and a weather change representation component to be processed by Level Blueprint.

I’m looking for a good way to do this. Please help me. Thank you.

just make empty base Actors with ActorComponents to them dealing the functionality you wish.

don’t place them in the level…
Spawn them from class inside the levelBP and store the returned ref as variable there… so your LevelBP can efficiently interact with the events, functions and components of your Functionality Actors.

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