Hi All. Just wondering, has anyone had any success with modifying the skeleton of the Daz3d models imported with the daz to unreal plugin to use the epic animations and animation BPs from the marketplace? I tried following the method at GitHub - GNVR-Dev/DazUERig: Rename - Remove - Reparent Daz bones to use Unreal Engine manneguin animations but this does not work since it breaks all anim BPs, due to using mesh space as an additive. Does anyone know of a way to rig the dazmodels to the epic skeleton in a way so that they work correctly with the epic animations and without breaking any anim BPs? Thanks.