How would I handle mapping actual keys on a position of the keyboard, ignoring whatever letter is on it?
Let’s say I map W A S and D to the standard movements.
Someone using a different keyboard layout where W A S and D have entirely different position would be unable to play the game properly without remapping every key first.
Is there a way to map to a physical position of the keys?
No. I’m afraid we don’t have any support for such a system. To my knowledge there is no particularly easy way to do this without encoding each keyboard’s layout, something we don’t intend to do.
I know this is a very old post, but this is still a feature that would be amazing to have. I know that other game engines (godot) have options for mapping input to a character or the physical location of a button. As someone who uses Dvorak, starting a game that was made in unreal is a pretty bad experience.