Is there a way to make the pawn sensing component ignore a pawn imminently after leaving the Peripheral Vision Cone

I am using pawn sensing comp and have noticed that once a pawn gets detected by the Peripheral Vision Cone it remains seen even when behind the character, detecting it until it is entirely out of its radius.

Question: is there a way to change the detection, to make it only detect inside the peripheral vision angle, and once leaving the angle it is forgotten instead of it being forgotten when leaving the radius?

Note: I have the system for adding and removing detected pawns from an array. but just don’t know how to detect leaving the vision angle and not the whole radius once detected.