Hi I am trying to make a floor that’s a infinite grid of cubes that rise just in front of the player and lower down after then get destroyed or disappeared. The only way ive been able to do it is have floor already generated but can only make a small floor because of memory issues. Any ideas Thanks
You can look into level streaming. Load level in front of you and unload it behind you. Each time it loads a generation script that will generate a random “floor”
Awesome cheers didn’t know you could to do that
Are you looking for something like this: Runtime Terrain Generator or Procedural Voxel Terrain?
You don’t need to keep your cubes to be alive all the time. Destroy them when player is far and create them when player is near.