I’ve run into an issue with implementing radial damage in my project. I can go back and forth between adding actors and seeing how far it hits but that’s really time consuming and impractical. Is there a way to make the damage radius being applied visible?
I’m also applying an emitter at the epicenter of the damage, so scaling it to match the damage size would also work if someone knows how to do that.
I don’t understand the problem you are having with radial damage or what you are trying to accomplish because of the problem. If you could clarify that a bit perhaps I could help with that as well.
I’m setting up an AoE type of attack and wanted a quick way to see exactly how far the AoE radius extends. In addition to this, I want to scale an emitter to represent the exact damage radius visibly during gameplay. The initial issue of making the damage visible is only for testing purposes.