I’ve been trying to set up a skysphere for my level that’s just a static night sky, but using emissive color increases the brightness of my stars over time. I want the appearance of my stars to be constant. If I simply multiply by a constant it makes no difference whatsoever other than slowing down how fast the stars become insanely bright.
As you can see here in my blueprint, I’ve tried experimenting with EyeAdaptation and Divide and while those do control how bright the stars can become it’s not constant. As soon as the user looks at a new area of the sky, the brightness of that area is changing, even if the change is subtle. I don’t want there to be any changes in the apperance of my skysphere over time at all.
Here’s what my skysphere starts as when I start playing in-editor.
Here’s what it looks like after about 2 seconds }