Is there a way to make my character fall faster?

Heyo. I was wondering if there was a way to make my 3rd person character fall faster?

https://medal.tv/games/requested/clips/jpxBWnTRwsLoE/d1337jgE4O9j?invite=cr-MSxxU3gsMjAwMzQ4MDEs

This is what I have currently. I feel that the Character stays in the air too long and is a bit too floaty. I have changed the Terminal Velocity to 5600 and increased my Character to 1.25 Gravity Scale, Mass 100, Speed 800.

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This is one way I found. The scale of 16 was just to make sure.

Thank you! I’ll try it out and see if it works the way I was expecting.

I agree, the default Character is too floaty. I wanted movement where I could tap (and release) the jump key to do short jumps. So I still jump up [normal] fast, but also land fast.
I doubled my Gravity (to fall faster), did code for longer/higher jump when I hold the jump key, and I changed the settings below:

Open your character BP. Left panel > click the Character Movement component. Right panel > change these settings:

Mass = 100

  • Gravity = 4 (was 2)
  • Jump Z = 800.0
  • Air Control = 0.82
  • Braking Deceleration Falling = 2000 (better control where you fall – by releasing LR = reduce expired LR velocity). 0 (default), 600 (little effect), 6000 (good landing control – but requires too much button release), 2000 (used this).
  • Falling Lateral Friction = Kept at 0 (default). 600 (restricts air side to side too much).
  • Max Acceleration (is for L-R movement speed) = 2048.0 (default). 4000 (too much L-R air control).
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You could lower the Z jump velocity, so you don’t jump as far.
You could also reduce the “air control” settings in the character movement component.
Increasing gravity could work, but has the problem that it might make physics less stable, and falling simulated bodies look weird.

Thanks. I’ll give this a try and see if it’s what I’m looking for.

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I just tried this out and I have to say. I really like the way this feels. Thank you. I did decrease the gravity from 4 to 3, because it helps with the flow I was looking for that, but apart from that I like everything else :slight_smile:

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Your welcome. I like the feel of it too. I specifically chose that to be able to do quick short jumps - to root the player for less time - get back to the ground faster.
But if you want to do the high-jump hold-button longer, let me know. I need to clean up my code for presentation. It’s a mix of 2 videos that I saw. (It completes the system - option to short jump over small obstacles, but also hold jump for higher ones.)

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I would love the high-jump hold-button longer That would be amazing!

Hi, sorry for the delay. I found the tutorial code. I would post mine, but it combines Hold jump and Double jump (2 features). (And it’s not commented - forgot what does what - but let me know if you need more info.)

So here is the Hold jump code.

  • I recommend you duplicate your character blueprint,
  • Name it _backup_beforeHoldJump. Then work on the current one.