Is there a way to make Metahuman clothing (parametric outfits) work at runtime?

I am making a game where there are multiple different armors the character and npcs can pick up and equip. I want my characters (metahumans) to be able to have customized bodies (different weights, heights, muscles, ect.) and for the armor and clothing to be able to adapt to their bodies.

I know how to create outfit assets and metahuman wardrobe assets and have them update to different body shapes within the metahuman creator, but I need this to be done at runtime and adapt to whatever body shape the character equipping it has.

Any help would be greatly appreciated!

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Also interested in this. If it’s not doable at runtime due to the overhead, I wonder if there might be some other workflow - a way to bake clothing as a separate skeletal mesh after sizing to the character or something like that.