Is there a way to make Landscape Spine Meshes be Instanced Static Meshes instead to reduce my draw calls?

Hello;

For creating some rail tracks I am creating a landscape
Then I use the Manage > Splines tool to create some splines on the landscape
Then add rail tracks meshes to the Landscape Spline Meshes > Spline Meshes
Then the rail meshes are created along the spline.

How-ever, the longer I make that spline the more draw calls I get.
I need to make about 10 miles of rails so I imagine the draw calls will start to tank my FPS.

Is there a setting somewhere to make the Landscape Spline Meshes use instanced static meshes instead so it can create instances to help reduce the draw calls?

I realize this will mean the meshes will not be able to bend to follow the splines.
Or is there something else I’m missing about the importance of draw calls and spline meshes?

Any time and help is greatly appreciated

I personally hate landscape splines, I would never recommend to use them for such a long path.

If I were you I’d use Spline Meshes (converted to static Meshes) and place them in several streaming levels (It’s madness to keep loaded 10 miles of stuff that you can’t even see).

2 Likes

Yeah that is exactly what I ended up setting up. It just would be super handing if there was a check box or some way to change the landscape splines to be instanced static meshes.